Singularity GPU & CPU Performance In-depth > Testing Methodology
Testing Methodology
In full nosotros tested 22 graphics card configurations using ATI and Nvidia GPUs that ranged from the uber expensive models to budget-minded offerings.
Upon starting time run nosotros found information technology odd that the graphics on Singularity looked very depression-res. Something was definitely wrong and because we were able to test the game before its official U.Southward. release we suspected it could exist related to a driver bug. Somewhen we learned that there is a bug with texture loading that is nowadays in the shipping version of the game.
Singularity features very few loading screens throughout its ten-hour campaign as it takes advantage of Unreal's streaming technology. Unfortunately, the game appears to take been rushed out the door and equally a result areas take forever to load the textures correctly, giving Singularity the look of a 10-twelvemonth-old game.
At that place is a set up that involves a piffling hex editing to increase the pool size. Note that this interim fix was not released past the developers only it does work. Once this fix was manually applied the game actually looks very impressive. Needless to be said, for testing purposes nosotros benchmarked Singularity with the pool size workaround in place.
The latest official drivers were used for all graphics cards, which saw both Crossfire and SLI multi-GPU technologies working flawlessly.
Sadly the game has no choice to enable anti-aliasing which is a bit of a joke really. For Nvidia owners it is possible to force AA which we volition await at shortly, though this comes at a massive performance penalty. The latest ATI Catalyst drivers are not able to forcefulness AA in this title, then changing the settings merely has no event.
For measuring frame rates nosotros relied on Fraps, where we recorded a infinitesimal of gameplay from the commencement level (Workers' District). The Intel Core i7 920 processor was overclocked to iii.70GHz in an attempt to remove any CPU bottlenecks that could influence high-cease graphics cards scores.
Finally, we understand many of you like to take CPU scaling performance included along with graphics, so we had our Cadre i7 processor downclocked to see what kind of impact this has on performance. Nosotros have also run like tests using the Core i5 750, Core i3 540, Cadre two Quad Q6600, Cadre 2 Duo E8500, Phenom II X4 965 and Phenom 2 X2 555 processors.
We will be looking for an average of 60fps for stutter-costless gameplay.
Test System Specs
- Intel Core i7 920 (Overclocked @ three.70GHz)
- x3 2GB G.Skill DDR3 PC3-12800 (CAS nine-9-9-24)
- Asus P6T Deluxe (Intel X58)
- OCZ GameXStream (700 watt)
- Seagate 500GB 7200-RPM (Series ATA300)
- Radeon HD 5870 (1GB) Crossfire
- Radeon Hard disk 5870 (1GB)
- Radeon Hd 5850 (1GB)
- Radeon Hard disk 5830 (1GB)
- Radeon HD 5770 (1GB) Crossfire
- Radeon HD 5770 (1GB)
- Radeon HD 5750 (1GB)
- Radeon HD 5670 (512MB)
- Radeon Hard disk 5570 (512MB)
- Radeon HD 4890 (1GB)
- Radeon Hard disk drive 4870 (1GB)
- Radeon Hard disk drive 4850 (1GB)
- Radeon HD 4830 (512MB)
- Radeon HD 4770 (512MB)
- GeForce GTX 480 (1536MB) SLI
- GeForce GTX 480 (1536MB)
- GeForce GTX 470 (1280MB)
- GeForce GTX 285 (1GB)
- GeForce GTX 275 (896MB)
- GeForce GTX 260 (896MB)
- GeForce 9800 GT (512MB)
- GeForce 9600 GT (512MB)
Software
- Microsoft Windows 7 Ultimate 64-fleck
- Nvidia Forceware 257.21
- ATI Catalyst 10.6
Source: https://www.techspot.com/review/294-singularity-performance/page2.html
Posted by: maguireabse1954.blogspot.com

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